Title – Dragon Dungeon
System – Apple ][
Author – Ray Darrah
Publication – Core Magazine, Vol 1, Issue 3 (1983)
Page Scans – From InternetArchive: 1 2
Preserved By – Joe Hanson (truedeth)
Recommended Emulator – AppleWin
/Dragon%20Dungeon%20(Ray%20Darrah)%20%20-%20SS2.png)
Instructions:
To start game, type in RUN DRAGON DUNGEON
Movement keys:
A ===== Up
Z ===== Down
<- ===== Left
>- ===== Right
SPACE == Stop
Pressing RETURN lets a maze eater out of the bag. Also, ESC stops the game until another key is pressed.
When Dragon Dungeon is played for the first time, a series of prompts will appear. They are meant to configure the game to the player and machine. most of them are self-explanatory, but there follows a brief word on each of them.
NUMBER OF DRAGONS=>
The number entered after this prompt is the starting number of dragons in each level of the dungeon. Every treasure retrieved summons another dragon, so if you recover all the gold on a level, you will be running from twice as many dragons (at the beginning of the level, there is one dragon per treasure).
PLAYER’S SPEED=>
This number decides how quickly you move. You will remain at this speed, even if the dragons move faster.
DRAGON’S SPEED=>
How frantically the dragons pursue you at the beginning of the game depends on this number. Remember, as the game passes from level to level, the dragons move progressively faster.
NUMBER OF MAZE EATERS PER MAZE=>
These are a magic spell that destroys the walls, one square around you. If the game softlocks, try using more or less when you start again. Sometimes a stock of one would instantly activate when the game starts and I wouldn’t be able to move, but two stocks and everything worked great. I dunno.
STANDARD COLORS?
If “Yes” is typed, the computer will make the dragons dark green, the player blue, the treasure yellow, and the maze magenta.
When “No” is typed, the computer will display color bars and you can assign colors to each playing piece. Best for black & white monitors.





