Title – 3156 Coro Coro
System – NEC PC-8801
Author – Hiromichi Tanaka
Publication – LOGiN Magazine (ログイン) – October 1985
Page Scans – Link
Preserved by – Dustin Hubbard (Hubz)
Recommended Emulator – M88kai
Loading the Game –
Boot the Machine and load the “3156 Coro Coro.t88” file
Type – LOAD “CAS:”
After tape loads type RUN
Game Instructions –
3156 Coro Coro is a puzzle game about rolling a single die. All you have to do is use the number pad (not the arrow keys!) to roll it from the starting space to the goal, which is shown as a black space and represented by a white square on the map on the right of the screen.
Here’s the catch: The die can only roll onto spaces where the number on the bottom of the die is different than the numbers on the space. Each space on the board has some number of die faces drawn on it. If, for example, a space has a 1, 3, 4, and 6 on it, that means that to be able to roll onto that space, the bottom of the die would have to be showing a 2 or a 5.
To help you out, the sides of the die are shown on the top, bottom, left, and right of the board. These are the sides that will become the bottom if the die rolls in that direction. So if there is a 5 on the right side of the screen, and you press right, the 5 will end up on the bottom. If the space to your right has a 5 on it, though, the die will fail to roll in that direction—and you will lose a move! Run out of moves and you’ll have to restart the level.
There are only 3 levels in 3156 Coro Coro. So it is a small game, although the levels are actually pretty difficult!