Castle of Doom (Clifford Ramshaw, Mark Ramshaw)

Castle of Doom - Mark & Clifford Ramshaw - Banner Image

Title – Castle of Doom
System –
Commodore 64
Author – 
Clifford Ramshaw, Mark Ramshaw
Publication
– Commodore 64 Games Book
Page Scans1 2 3 4 5 6 7 8 9 10 11
Preserved by – eboy71
Recommended EmulatorVICE

Castle of Doom - Mark & Clifford Ramshaw - Screenshot 1  Castle of Doom - Mark & Clifford Ramshaw - Screenshot 2

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Loading the Game –

Article Text & Instructions

Explore the rooms within the castle walls, look for treasure and try to avoid the slime monsters and killer robots.

Points are gained by moving over question marks and killing monsters or robots with your Proton gun.

As you move off the screen from one room you are presented with another. Move back and you return to the same room but now with different contents!

You are killed if you touch the electrified walls or any of the monsters. Some monsters are faster than others and the robots are very dangerous.

Controls:
W – Up
X – Down
D – Right
A – Left
S – Fire

Editor’s Notes:

  • This is a fun game, and it feels a bit like Temple of Aphsai and the classic Adventure.
  • If you are typing it in, it is recommended to use the Chexsum program that is included in the book.
  • I have carefully proofread the code and double-checked to verify that all the code is accurate based on what is published in the book. However, the game is a bit glitchy. Enemy sprites occasionally flicker and cannot be hit while in that state. In addition, I ran into an error that stopped the game during one playthrough, but was unable to determine what the error was due to its use of character graphics.

Watch Castle of Doom get typed-in and played

About eboy71

eboy71, or Bryon as he's known IRL, grew up in the 80's, bathed in that warm monitor glow from his Commodore 64. He enjoys preserving programs from the computer magazines of his youth, especially COMPUTE!, and still manages to get in a game of Impossible Mission from time to time.

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