Cotton Fantastic Night Dreams – Stage 2 & Stage 3 (Silpheed)

Title – COTTON ~STAGE2とSTAGE (Cotton: Fantastic Night Dreams – Stage 2 / Stage 3)
System – NEC PC-8801mkIISR and higher + Sound Board II (Pikkeru-kun, no PCM used)
Author – Silpheed☆
Publication – Micom BASIC (マイコンBASIC) April 1996
Page Scans – 1 2
Preserved By – TWE
Recommended Emulator – pc8801ma (TAKEDA)


Download ROM

Loading the Game –

NOTE: This program requires a machine with either a built-in YM-2608(OPNA) chip or a Sound Board II installed.

Load the .d88 file onto the machine, then boot;

After BASIC and the sound driver load, type either ‘run”CT_ST2.MUS’ or ‘run”CT_ST3.MUS’ to run either music program.


Extra Information –

“Silpheed☆ here. For this month’s issue, I bring you Cotton. Up until now, only stage 1 and the ending have been pusblished, so I’ve covered stages 2 and 3 here. This is for the ’88, and no PCM is used.”

“Cotton’s music seems to only use 6 FM channels, and the drums don’t have any peculiar sounds to them, so they weren’t hard to replicate. The soundtrack is solid, but not very flashy, which might be the reason why no one covers them. With that being said, if you want to convert these to YM2203, you might have a hard time figuring out which parts to convert to SSG. I didn’t do anything special, but tried to get the instruments as close to the originals as possible. I also put the attack for the tracks at 32 units. The MML itself is quite short, but the instrument definitions ended up taking a lot of space. This is because Pikkeru-kun forces you to set up every single instrument in full detail, so there’s nothing I could do about that…”

“I’ve recently played Alpine Racer, Point Blank, Tokimeki Memorial (laugh)… and Namco’s Tales of Phantasia, sort of. I haven’t actually played a second of Tales, but I’ve already managed to get a score for the opening (laugh). See you next month!”

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