BATTLE SUGOROKU (Takanori Yasuda)

Title – BATTLE SUGOROKU
System – MSX2 / MSX2+ / MSX turboR
Author – 安田 隆憲 (Takanori Yasuda)
Publication – Micom BASIC (マイコンBASIC) April 1996
Page Scans – 1 2 3
Preserved By – TWE
Recommended Emulator – openMSX

Download ROM

Loading the Game –

Two files are included: a .wav cassette tape file and a self-booting .dsk floppy disk image.

BOOTING THE FLOPPY DISK:
Load the .dsk file in the first floppy drive, then start the machine. The game should start automatically.

BOOTING THE CASSETTE TAPE:
Load the .wav file;
Type ‘CLOAD’ and press Enter to load the game;
After the game loads, type ‘RUN’ and press Enter to start the game.

 

Game Instructions –

This is a backgammon game for up to 5 players.

The title screen appears a short time after the program is run. On the title screen, use the up and down cursor keys to move the cursor. On the left and right, you can select whether the player is a person or a computer (MAN is a person, COM is a computer). To change the name, press the space key to enter the name input mode. All characters except graphic characters can be used for name entry. The name can be up to 8 characters long. To decide, press the Return key or the BS key to move back one character. If the Return key is pressed without entering a name, the name will be the same as before entering the name input mode.
Move the cursor to START and press the SPACE key to start the game.
As soon as you start the game, you will be asked to enter the face number. The face numbers are from 1 to 32767. To decide, press the RETURN key. If you enter 0, the game will choose the value of the TIME function at that time divided by 8. If you find an aspect you like, write down its number, and you can enjoy the same aspect by entering the next number.
When the game is over, the title disappears, the squares are displayed, and the player is shown in START position. The players turn in the following order: green, blue, red, yellow, and purple. When it is your turn, stop the roulette by pressing the space key in the center. Then, some events will occur depending on the squares stopped, and the next player will take his/her turn. When it is your turn, stop the roulette again… And so on.
You must stop exactly at the GOAL. If you go over, you have to go back. The first person to reach the goal is the winner, and the others are the losers.
After the game is over, press the space key to play the same side again with the same members, or press the return key to go back to the title.

Nothing happens in the green squares. Blue squares are for your gain. Red squares indicate that an event will occur in which you will lose. In yellow squares, an event occurs in which someone other than yourself loses money. In purple squares, an event occurs in which everyone except yourself loses money.
If the destination of the blue and red squares is also an event square, more events will occur.

The “This month’s “Almost there” prize” was a good opportunity for me to review the program. I would like to see the program reviewed, but if you can, I would like you to add a few points about why it is not working and what needs to be fixed.
In addition, I would like to see the names of all contributors in the “Thank You” column. Now, on a different note, I have recently become able to tinker with 98 BASIC. I am clearly amazed. The large amount of memory, the fine dots, the ability to create huge array variables. I would like to contribute to 98 sometime in the future. See you soon.

Translated with www.DeepL.com/Translator (free version)

 

This is an e-sugoroku game for up to 5 players.

The title screen appears a while after running starts. Use the up and down keys to move the cursor and left and right to specify whether a player is human or AI (MAN – human, COM – computer). Press space on a player to change its name; all but the GRAPH characters may be used. Press Return to confirm the name, and Backspace to delete a character. Pressing Return with an empty name does not change the previous name.
Move the cursor to START and press Space to start the game.
After starting a game, you’ll be asked for a board number, which may range from 1 to 32767. Enter the desired number and press Return to confirm. Entering 0 will generate a random number based on the current time. If you find a particular board you like, make sure to write down its number to save it for later sessions.
Afterwards, the board squares are drawn and the players are placed at the START square. Player turns are taken in the following order: GREEN -> BLUE -> RED -> YELLOW -> PURPLE. At your turn, stop the central roulette with Space. Afterwards, the game will move you, take care of any space events that may happen, and pass the turn to the next player. This game flow repeats until the end of the game.
In order to win, you must land exctly on the GOAL. Rolling too high a number will cause you to go back the remaining spaces. Only one player may win the game.
After the game is over, press Space to play again under the same settings, or Return to go back to the title screen.

SPACE TYPES:
– Green squares have no events.
– Blue squares trigger a positive event.
– Red squares trigger a negative event.
– Yellow squares trigger a negative event for another player.
– Purple squares trigger a negative event for all other players.

 

Extra Info –

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