Title – Wave
System – NEC PC-8001
Author – 加藤 充 (Mitsuru Kato)
Publication – Program Pochette – ’84 Volume 5
Page Scans – 1
Preserved By – Dustin Hubbard (Hubz)
Recommended Emulator – j80
Loading the Game –
– Run your PC-8001 emulator and make sure it is in PC-8001 mode.
Disk Version
– Insert the disk file.
– Game should autoboot if it doesn’t you may just need to reset the emulator.
Tape Version
– Insert the tape file.
– Type MON hit enter and then type L and hit enter.
Description & Instructions
The goal of this game is to collect the diamond symbols on each level while avoiding obstacles. If you hit a block or the edge of the screens they will turn into hearts. If you touch these again you will lose a life. You also lose a life is you touch the moving blocks along the bottom of the screen. After collecting enough diamonds the level will advance.
Controls –
Spacebar – Moves your character up while being held.
Magazine Article Translation from Google Gemini (FYI This may not be 100% accurate!)
A somewhat mecha-like wave goes zabun zabun. The things flying in the sky were an immortal hermit and a radiosonde…
WAVE
FOR PC-8001/8801シリーズ (N-BASICまたはN80 BASIC)
FOR PC-8001/8801 Series (N-BASIC or N80 BASIC)
Gameplay Description (Top Left)
● For some reason, you die if you hit the ♥
You are an immortal hermit (♠). Since you fly around aimlessly, you have to control your up and down movement with the space key. Pressing it makes you go up, releasing it makes you go down.
If you hit the unidentified objects (■) that are stationary in the air or have become walls, the hermit (♠) will change direction to the opposite side. However, once you hit it, the ■ will change its form to a ♥, and if the ♠ hits the ♥, you’re out, so you must skillfully dodge up and down.
Author’s Portrait & Bio
BY Mitsuru Katō
Just as I was about to go on a school trip, the acceptance notice arrived…!
(In his own words) “The day after I was told ‘Your 3-day school trip starts tomorrow,’ a sealed letter came from Techno-polis asking me to fill out a questionnaire within 3 days of acceptance. Thanks to that, that day was so busy, I didn’t even have time to sleep. By the way, how was Jump Runner? It was rejected. Does that mean I should write another one and send it back?”
Gameplay Explanation (Top Right & Captions)
● If you hit this, you falter and you’re out. If you hit a ■ once, the ■ also changes to a ♥
➊ Radiosonde. The goal is to collect (level number + 2) of these (starting with 3).
➋ Immortal Hermit. Control it up and down by pressing and releasing the space key.
➌ Unidentified object. If you hit this, the immortal hermit’s left-right direction is reversed.
The goal is to collect all of the radiosondes (♦).
If you’re out 3 times, it’s game over. Oh, and you’re also out if you hit the wave, okay?
注意 (Attention) Box
This program is made to work with N and N80-BASIC. For this reason, the error messages are displayed with ERROR + ERROR CODE. By the way, the game screen is slightly different between N and N80, but the game content does not change.
(Pochette’s Backstage)
(The humorous editor’s note section)
<Why was your masterpiece rejected!?> — Masterpiece Research Part 2 … In the case of Fujita O-zo — It was a fantasy role-playing game that’s all the rage lately. It’s a so-called Ultima-type, and the characters and story are perfect! The game structure is also amazing. However, the reason this game couldn’t be published is that it didn’t have a data save function. This is, frankly speaking, fatal. You’re supposed to be saving the princess, so having to start from the beginning every time is just not on, is it?
(Variable List)
X, Y ・・・・・・ Immortal Hermit’s Coordinates
LX, LY ・・・・ Immortal Hermit’s Coordinate Increments
MA ・・・・・・・ Number of Immortal Hermits (Lives)
K ・・・・・・・・ Number of Radiosondes
C ・・・・・・・・ Level Number
SC ・・・・・・・ Score
(Program Description)
10〜20 Initial Setup
30〜50 Screen Setup
60〜140 Main Loop (Immortal Hermit movement, display, etc.)
150〜160 Level Clear Processing
170 Game Over Processing
180 Radiosonde, etc. Coordinate Determination
190〜210 Error Processing