Title – Eat Eat
System – NEC PC-8001
Author – Y K・K・Pの倉方俊輔 (Shunsuke Kurakata of K・K・P)
Publication – Program Pochette – ’84 Volume 4
Page Scans – 1
Preserved By – Dustin Hubbard (Hubz)
Recommended Emulator – j80
Loading the Game –
– Run your PC-8001 emulator and make sure it is in PC-8001 mode.
Disk Version
– Insert the disk file.
– Game should autoboot if it doesn’t you may just need to reset the emulator.
Tape Version
– Insert the tape file.
– Type MON hit enter and then type L and hit enter.
Description & Instructions
Gather up the dots for points, once you collect 10 dots the game advances a level slowly getting more difficult as you progress.
Press S on a game over to continue playing.
Controls –
Up Arrow (Left on PC-8801) – Moves EAT in the downward direction if it’s currently moving right, and in the upward direction if it’s moving left.
Spacebar – Moves EAT in the opposite direction.
Magazine Article Translation from Google Gemini (FYI This may not be 100% accurate!)
Gather All the Alien Ore!
EAT EAT
FOR PC-8001, mkII/8801, mkII N-BASIC
BY K・K・Pの倉方俊輔 (Shunsuke Kurakata of K・K・P)
You can make a profit.
But controlling the EAT 8001 is insanely difficult. You only use two keys. The Up Arrow (Left on PC-8801) will move EAT in the downward direction if it’s currently moving right, and in the upward direction if it’s moving left. The other key, the Spacebar, is the key that moves EAT in the opposite direction. Hmm, it’s probably incomprehensible if I try to explain it in words… well, you’ll get it if you try it.
(How to Play)
I want you to think of this as Planet Beta. You are the ore-collecting robot EAT 8001 (‡), and your job is to collect 10 ores (□) within the time limit. Every time you collect 10, the work site changes, and the time limit gets shorter. It’s a simple job that anyone can do…… However, if you hit the wall of poison ferns (■), it’s game over.
Replay is the S key.
For every 1 ore you collect, you get a profit of 10 “Riru” (the monetary unit of Planet Beta). For a mole (O), you get a profit of 50 Riru for one.
Author’s Portrait & Side Comment
It makes you cry, doesn’t it, Shunsuke Kurakata of P.K.K.
I saw it at a glance with just things I received (Chika, Mori, Sencho, Warazaki-, it’s me-!, Gaya, Kiri, Kakko-!).
(Variable List)
M ・・・・ Level Number
X,Y ・・・ EAT’s Coordinates
V,W ・・・ EAT’s Coordinates (For PEEKing)
A ・・・・ Number of Ores Collected
T ・・・・ TIME
K ・・・・ Number of Poison Ferns
B ・・・・ Number of Ores Displayed
S ・・・・ Score
(Program Description)
1〜3 Initial Setup
4〜5 Screen Setup
6 Display Poison Ferns & Ores
7〜8 Key Scan
9〜10 Is there a mole, is there an ore?
11 Did it hit a poison fern? ?
12 Is there a mole? ?
13 Display EAT
14 Level Clear Processing
15 Game Over Processing
16 Random Number Routine
(Note: The question marks ? are in the original text, likely indicating these are check routines.)
(Check Point)
The key controls are unique and interesting.
For people who think this game is difficult, try extending the time by making the value of T in line 3 larger, or try deleting the FOR I=1 TO K~ part and below in line 6 to prevent the poison ferns from appearing on the screen.