{"id":6557,"date":"2019-05-14T18:03:17","date_gmt":"2019-05-15T00:03:17","guid":{"rendered":"https:\/\/www.gamingalexandria.com\/wp\/?p=6557"},"modified":"2019-08-25T13:39:37","modified_gmt":"2019-08-25T19:39:37","slug":"e3-2002-expo-speaker-session-recordings","status":"publish","type":"post","link":"https:\/\/www.gamingalexandria.com\/wp\/2019\/05\/e3-2002-expo-speaker-session-recordings\/","title":{"rendered":"E3 2002 Expo &#8211; Speaker Session Recordings"},"content":{"rendered":"<p style=\"font-weight: 400;\"><a href=\"https:\/\/archive.org\/details\/E32002ExpoRecordingSessions\"><strong>Download MP3&#8217;s and ISO&#8217;s [External Link]<\/strong><\/a><\/p>\n<p>These are two CD-ROM&#8217;s that were purchased at E3 2002 that recorded a variety of speakers at the expo in MP3 format. Included is everything on both CDs. There are the two CD&#8217;s converted to ISO as well as a ZIP file with contents of the CD&#8217;s in folders. Here is what is on them &#8211;<\/p>\n<p style=\"font-weight: 400;\">01 1.1 Rules of the Game by Barwood, Cerny, Howard and Jarvilehto<\/p>\n<p style=\"font-weight: 400;\">02 2.1 Reaching Niche Markets, Creating New Markets by Buechner, Jafrato, Kahn<br \/>\nand Welch<\/p>\n<p style=\"font-weight: 400;\">03 3.1 Understanding Platform Segmentation (and What it Means for Your Bottom<br \/>\nLine) by Hutt, Koenig, Patmore and Schappert<\/p>\n<p style=\"font-weight: 400;\">04 4.1 Successful Online Strategies: Inspiration and Implementation by Evans,<br \/>\nLong, Spector and Young<\/p>\n<p style=\"font-weight: 400;\">05 1.2 Design Secrets, Part 1: Japan and the USA by Suzuki and Wright<\/p>\n<p style=\"font-weight: 400;\">06 2.2 The Wireless Landscape: The Business Models, the Markets, the Value<br \/>\nChain by Dyer, Lasky, Montes, Novick and Palmieri<\/p>\n<p style=\"font-weight: 400;\">07 3.2 Creative Solutions to Financing and Funding by Davis, Mauro, PoirotLellig<br \/>\nand Scott<\/p>\n<p style=\"font-weight: 400;\">08 4.2 Consoles and Online Gaming: Strategies for Dominance by Ackrich,<br \/>\nBellfield, Ferroni, Flock, Pidgeon, Smedley and Surfas<\/p>\n<p style=\"font-weight: 400;\">09 1.3 Sneak Peek: Inside the Development Process of the Hottest Upcoming<br \/>\nTitles by Knoles, Skaggs and Willits<\/p>\n<p style=\"font-weight: 400;\">10 2.3 Nontraditional Marketing Tactics by Bruning, Dobson, Nixon and Friedler<\/p>\n<p style=\"font-weight: 400;\">11 3.3 The Changing Face of Retail: Why the Web Matters by Brown, DeBenedictis,<br \/>\nOw, Solomon and Zichermann<\/p>\n<p style=\"font-weight: 400;\">12 4.3 Advergaming: How to Profit from Online&#8217;s Next Wave of Game Development<br \/>\nby Ferrazzi, Larson, St. John and Stoller<\/p>\n<p style=\"font-weight: 400;\">13 1.4 Design Secrets, Part 2: Europe and the USA by Molyneux and Shelley<\/p>\n<p style=\"font-weight: 400;\">14 2.4 How to Break into Today&#8217;s Games Industry byBerry, Durall, Holt, Mencher<br \/>\nand Zeschuck<\/p>\n<p style=\"font-weight: 400;\">15 3.4 Games that Pushed the Envelope, Pushed Buttons, and Set New Trends in<br \/>\nMotion by Barnes, Bradshaw, LoPiccolo and Miller<\/p>\n<p style=\"font-weight: 400;\">16 4.4 BrowserBased Games Come of Age by Koenig, Limpert, Mandelbrot and Vechey<\/p>\n<p style=\"font-weight: 400;\">17 1.5 Managing Resources: Smart Solutions for Building Compelling and<br \/>\nProfitable Games by Irish, Meischeid and Steinmeyer<\/p>\n<p style=\"font-weight: 400;\">18 2.5 Master Class from the Masterminds of Business by Landau and Natsuno<\/p>\n<p style=\"font-weight: 400;\">19 3.5 Prepare Your Business for the Game Industry of Tomorrow by Bellfield,<br \/>\nChambers, O&#8217;Rourke and Smith<\/p>\n<p style=\"font-weight: 400;\">20 4.5 Creating Lasting Communities (and Higher Sales) through PreRelease<br \/>\nDemand and UserCreated Content by Campbell, McCurdy, Oster and Vogel<\/p>\n<p style=\"font-weight: 400;\">21 1.6 Creating the Perfect Game Character by Lanning, Nagoshi and Rubin<\/p>\n<p style=\"font-weight: 400;\">22 2.6 Licensing Opportunities for the Smart and Nimble by Bae, Binder, Charla,<br \/>\ndiLaski, Gioia, Kelly and Schneider<\/p>\n<p style=\"font-weight: 400;\">23 3.6 HighTech Roundup: Modem Tools for Current Games by Carter, Hase and<br \/>\nRichardson<\/p>\n<p style=\"font-weight: 400;\">24 4.6 The Road to Success: A Special Session with Metal Gear Solid producer by<br \/>\nHideo Kojima<\/p>\n<p style=\"font-weight: 400;\">W1 StartUp Starter Kit for Today\u2019s<br \/>\nMarketplace by Minn, Muzyka &amp; Reynolds<\/p>\n<p style=\"font-weight: 400;\">W2 Designing Games That Teach: An MIT<br \/>\nWorkshop by Church, Jenkins, Laurel and Stafford<\/p>\n<p style=\"font-weight: 400;\">W3 A Complete Technology Toolkit for<br \/>\nWireless Game Development by Chasey, Crowley, Shimizu and Thomas<\/p>\n<p style=\"font-weight: 400;\">W4 How to Package and Pitch Your Game to<br \/>\nPublishers by Anker, Bates, Frisina, McGee and Taylor<\/p>\n<p style=\"font-weight: 400;\">W5 Global Game Trends 101: Learning from<br \/>\nthe World&#8217;s Top Titles by Bergstresser, Chan, Greasley, McMillan and White<\/p>\n<p style=\"font-weight: 400;\">W6 The Business of Persistent Worlds:<br \/>\nLearn from the Pros by Baron, Garriott, Lawrence, Petrovsky and Walton<\/p>\n<p style=\"font-weight: 400;\">W7 Developing Content for Wireless<br \/>\nHandsets: Making Big Ideas Work for the Small Screen by Green, Mical, Orr and<br \/>\nWright<\/p>\n<p style=\"font-weight: 400;\">W8 Design Document Workshop: Don&#8217;t Start<br \/>\nThat Game Without One by Pondsmith, Rouse, Saia and Taylor<\/p>\n<p style=\"font-weight: 400;\">W9 Listen to Your Gamers: What Player<br \/>\nMetrics is Telling Us by Anderson, Bachus, Neurath and Wojtyna<\/p>\n","protected":false},"excerpt":{"rendered":"<p><a class=\"moretag\" href=\"https:\/\/www.gamingalexandria.com\/wp\/2019\/05\/e3-2002-expo-speaker-session-recordings\/\"> <\/a><\/p>\n","protected":false},"author":1,"featured_media":7594,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,74],"tags":[559,555,554,301,558,556,552,553,557,550,551],"class_list":["post-6557","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-interviews","tag-audio","tag-e3","tag-hideo-kojima","tag-interview","tag-mp3","tag-panel","tag-peter-molyneux","tag-richard-garriott","tag-speaker","tag-will-wright","tag-yu-suzuki"],"_links":{"self":[{"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/posts\/6557","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/comments?post=6557"}],"version-history":[{"count":3,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/posts\/6557\/revisions"}],"predecessor-version":[{"id":23737,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/posts\/6557\/revisions\/23737"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/media\/7594"}],"wp:attachment":[{"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/media?parent=6557"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/categories?post=6557"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/tags?post=6557"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}