{"id":15210,"date":"2021-09-19T17:04:54","date_gmt":"2021-09-19T23:04:54","guid":{"rendered":"https:\/\/www.gamingalexandria.com\/wp\/?p=15210"},"modified":"2021-09-22T21:51:02","modified_gmt":"2021-09-23T03:51:02","slug":"raiden-proto","status":"publish","type":"post","link":"https:\/\/www.gamingalexandria.com\/wp\/2021\/09\/raiden-proto\/","title":{"rendered":"Raiden Densetsu (SNES, Prototype)"},"content":{"rendered":"<p>This is a prototype build of <em>Raiden Densetsu,<\/em>\u00a0the Japanese version of <em>Raiden Trad<\/em> for the Super Nintendo. The cartridge was bought off of the Mercari marketplace by atrocity3010 and was sent to Jonas Rosland at <a href=\"https:\/\/hitsave.org\/\">Hit Save!<\/a> for inspection. In the video below, you can see the prototype has many differences compared to the retail release \u2014 right down to the title screen. A deeper analysis can be read below.<\/p>\n<p>The prototype can be <a href=\"https:\/\/archive.org\/download\/raiden-densetsu-prototype\/RAIDEN_DENSETSU_PROTOTYPE_v1.24.smc\">downloaded here<\/a>.<\/p>\n<p>Special thanks to Jonas Rosland and atrocity3010 for providing help in researching these materials.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"game_details\"><\/span>Game Details<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><em>Raiden<\/em> was originally a vertically-scrolling arcade shooter released in 1990 by Seibu Kaihatsu, a development company founded back in 1982. Development began after it became apparent that Kaihatsu&#8217;s previous title \u2014 the 1989 arcade action game <em>Dynamite Duke<\/em> \u2014 was not selling enough to warrant a sequel. According to graphic designer Toshinobu Komazawa in a <a href=\"https:\/\/web.archive.org\/web\/20190407204956\/http:\/\/www.inhgroup.com\/item\/raiden04\/\">2006 interview with INH Group<\/a>, despite shooter games being &#8220;relatively inexpensive to produce,&#8221; the divergence from <em>Dynamite Duke 2<\/em> to <em>Raiden<\/em> surrounded production with a swarm of negativity.<\/p>\n<blockquote><p>&#8220;In other words, <em>Raiden<\/em> was a financial decision for the company \u2014 a title we had to make.&#8221;<\/p>\n<p>~ Toshinobu Komazawa, as translated by <a href=\"http:\/\/shmuplations.com\/seibukaihatsu2\/\">shmuplations.com<\/a>.<\/p><\/blockquote>\n<p><span data-preserver-spaces=\"true\"><em>Raiden<\/em> was a commercial success, selling over 17,000 arcade units worldwide. Several ports got introduced for home consoles like the Sega Genesis and the Atari Jaguar. A Super Famicom port got released as <\/span><em><span data-preserver-spaces=\"true\">Raiden Densetsu<\/span><\/em><span data-preserver-spaces=\"true\">\u00a0(or &#8220;<\/span><em><span data-preserver-spaces=\"true\">Legend of Raiden\u201d<\/span><\/em><span data-preserver-spaces=\"true\">) on November 29th, 1991. The North American version (&#8220;<\/span><em><span data-preserver-spaces=\"true\">Raiden Trad\u201d<\/span><\/em><span data-preserver-spaces=\"true\">) saw store shelves\u00a0<\/span><a class=\"editor-rtfLink\" href=\"https:\/\/archive.org\/details\/GamePro_Issue_033_April_1992\/page\/n29\/mode\/2up\" target=\"_blank\" rel=\"noopener\"><span data-preserver-spaces=\"true\">the following March<\/span><\/a><span data-preserver-spaces=\"true\">\u00a0and was met with moderate reception. &#8220;Simultaneous two-player play is a nice change of pace,&#8221; read the\u00a0<\/span><a class=\"editor-rtfLink\" href=\"https:\/\/archive.org\/details\/GamePro_Issue_035_June_1992\/page\/n67\/mode\/2up\" target=\"_blank\" rel=\"noopener\"><span data-preserver-spaces=\"true\">June 1992 issue<\/span><\/a><span data-preserver-spaces=\"true\">\u00a0of GamePro. &#8220;But super slowdown mars the fun. [&#8230;] Although there is nothing new or different here, [<\/span><em><span data-preserver-spaces=\"true\">Raiden Densetsu<\/span><\/em><span data-preserver-spaces=\"true\">] packs more than a few hours of good shooter action.&#8221;<\/span><\/p>\n<figure id=\"attachment_15214\" aria-describedby=\"caption-attachment-15214\" style=\"width: 1456px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-15214\" src=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2021\/09\/raiden1.png\" alt=\"\" width=\"1456\" height=\"706\" srcset=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2021\/09\/raiden1.png 1456w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2021\/09\/raiden1-300x145.png 300w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2021\/09\/raiden1-1024x497.png 1024w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2021\/09\/raiden1-768x372.png 768w\" sizes=\"auto, (max-width: 1456px) 100vw, 1456px\" \/><figcaption id=\"caption-attachment-15214\" class=\"wp-caption-text\">The lack of copyright information at the title screen is one of many noticeable differences found in the prototype.<\/figcaption><\/figure>\n<p>As of this article, two prototypes of <em>Raiden Densetsu<\/em> are known to exist: one found and dumped by<a href=\"https:\/\/twitter.com\/notrevenant\/status\/1289679334756642816\"> The Cutting Room Floor<\/a> in August of 2020; the other being presented to you today by Gaming Alexandria. Courtesy of atrocity3010, here are all the differences they were able to spot:<\/p>\n<ul>\n<li>The startup sequence fades from the title screen to itself repeatedly. Normally it shows a high score table. as well as a demo of the Level 1.<\/li>\n<li>Normal is misspelled &#8220;<em>Noroal<\/em>&#8221; in the options screen. That difficulty also seems to match up with the hardest difficulty \u2014 pro mode \u2014in this prototype.<\/li>\n<li>The homing missiles are significantly slower in the prototype compared to retail.<\/li>\n<li>Stage 5 soft locks after you complete it. Normally there is a cinematic sequence as you transition to Stage 6, where you can&#8217;t move. But in the prototype, you can move. When the screen goes to transition to Stage 6&#8217;s space background, the game soft locks. The game also soft locks after you exhaust your continues.<\/li>\n<li>The lives\/bombs\/credit option allows for different values in the prototype.<\/li>\n<li>Invulnerability can be obtained\u00a0during any stage by chance \u2014 or possibly by dying. We\u2019re unsure whether this is a bug or is intentional.<\/li>\n<\/ul>\n<p>If you can spot any other differences that we may have missed, let us know! Thanks once again to atrocity3010, whose contributions made this release possible!<\/p>\n<h2><span class=\"ez-toc-section\" id=\"download\"><\/span>Download<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Download the ROM <a href=\"https:\/\/archive.org\/download\/raiden-densetsu-prototype\/RAIDEN_DENSETSU_PROTOTYPE_v1.24.smc\">here<\/a>.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"scans\"><\/span>Scans<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>For scans of the cart please go <a href=\"https:\/\/archive.org\/details\/raiden-densetsu-prototype\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p><a class=\"moretag\" href=\"https:\/\/www.gamingalexandria.com\/wp\/2021\/09\/raiden-proto\/\"> <\/a><\/p>\n","protected":false},"author":3,"featured_media":15211,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[350],"tags":[407,391,934,935,126],"class_list":["post-15210","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dumps-prototypes","tag-arcade","tag-prototype","tag-raiden","tag-raiden-densetsu","tag-snes"],"_links":{"self":[{"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/posts\/15210","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/comments?post=15210"}],"version-history":[{"count":6,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/posts\/15210\/revisions"}],"predecessor-version":[{"id":15293,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/posts\/15210\/revisions\/15293"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/media\/15211"}],"wp:attachment":[{"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/media?parent=15210"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/categories?post=15210"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/tags?post=15210"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}