{"id":10130,"date":"2020-06-12T07:04:46","date_gmt":"2020-06-12T13:04:46","guid":{"rendered":"https:\/\/www.gamingalexandria.com\/wp\/?p=10130"},"modified":"2020-06-12T07:28:52","modified_gmt":"2020-06-12T13:28:52","slug":"breach-sega-genesis-unreleased-soundtrack-analysis","status":"publish","type":"post","link":"https:\/\/www.gamingalexandria.com\/wp\/2020\/06\/breach-sega-genesis-unreleased-soundtrack-analysis\/","title":{"rendered":"Breach (SEGA Genesis, Unreleased) Soundtrack Analysis"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">The original Breach was released for the Commodore Amiga in 1987, and the <a href=\"https:\/\/www.gamingalexandria.com\/wp\/2020\/04\/30\/breach-sega-genesis\/\">port for Sega Genesis<\/a> was created in 1992. American Sammy was to release the game and at least three individuals made up the team: David Ashley, Paul Drzewieck and an unknown composer (who Ashley could not remember the name of).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The unknown composer created four tracks for the Breach OST, and we\u2019ll dive deeper into how they were structured, as well as providing sheet music and midi files for each one.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The OST is short for a Genesis game, most likely because the game was never released. What makes the music so good though is that they are a mysterious mix of genres, just like the composer! The tracks remind me of clich\u00e9 science fiction movies, because of the \u201cdark and mysterious\u201d sound.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The original game was launched in the late 80\u2019s when electronic music was very popular, so the composer likely took inspiration from various styles of EM using synthesizers and modulation.<\/span><\/p>\n<h2><\/h2>\n<h2><span class=\"ez-toc-section\" id=\"track_1_breach0\"><\/span>Track 1 (Breach0)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The intro song is in the key of G minor. The scale was a little confusing to determine, because some weird shifts happen without a change in harmony. One thing we can look at to determine the scale is the bass. The bass is in harmonic minor scale, and as the <\/span><i><span style=\"font-weight: 400;\">base<\/span><\/i><span style=\"font-weight: 400;\"> instrument the other instruments should be following the same scale. The 7\u00ba note in the scale is sharp (F#), so we can determine the key as Gm. Here is the bass on the score for better look:<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-10170 size-full\" src=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-1-1.png\" alt=\"\" width=\"871\" height=\"77\" srcset=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-1-1.png 871w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-1-1-300x27.png 300w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-1-1-768x68.png 768w\" sizes=\"auto, (max-width: 871px) 100vw, 871px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">The \u201cconfusing\u201d part in the lead melody is that it uses the tonic note with sharp (a 2\u00ba minor note, G#\/Ab), and it also uses the 4\u00ba augmented (C#). Both of these notes are normally out of the scale. Here you can see these notes at work:<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-10171 size-full\" src=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-2.png\" alt=\"\" width=\"903\" height=\"94\" srcset=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-2.png 903w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-2-300x31.png 300w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-2-768x80.png 768w\" sizes=\"auto, (max-width: 903px) 100vw, 903px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-10172 size-full\" src=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-3.png\" alt=\"\" width=\"900\" height=\"89\" srcset=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-3.png 900w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-3-300x30.png 300w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-3-768x76.png 768w\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">We can consider this melody slightly \u201catonal\u201d since it runs off the scale.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But the cherry on top is that the composer jumps one sixteenth note, completely changing the time signature. The time signature was 4\/4 before, and after this note jump it became 15\/16.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"> <img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-10173 size-full\" src=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-4.png\" alt=\"\" width=\"1788\" height=\"481\" srcset=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-4.png 1788w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-4-300x81.png 300w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-4-1024x275.png 1024w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-4-768x207.png 768w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-1-4-1536x413.png 1536w\" sizes=\"auto, (max-width: 1788px) 100vw, 1788px\" \/><\/span><\/p>\n<p><span style=\"font-weight: 400;\">The change in time signature was necessary because we don\u2019t have proper notation in the sheet music to jump a bar. The bar in a song must be completed, and if it isn\u2019t the composition of the music is incorrect.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Even with this unusual time signature change, the song is a good introduction to the game, reminiscent of that old sci-fi style and early synthesizer music.<\/span><\/p>\n<h2><\/h2>\n<h2><span class=\"ez-toc-section\" id=\"track_2_breach1\"><\/span>Track 2 (Breach1)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The second track from the <\/span><i><span style=\"font-weight: 400;\">Breach<\/span><\/i><span style=\"font-weight: 400;\"> OST plays when your character dies. The song is in the key of C minor, and the style of it reminds me of a song from <a href=\"https:\/\/www.youtube.com\/watch?v=ZJ9Stc9ONyY\">Kraftwerk: \u201cShowroom Dummies\u201d<\/a>.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In this track, there are more notes that go out of scale than the previous one. After some research I noticed that the lead melody follows the <\/span><i><span style=\"font-weight: 400;\">enigmatic scale<\/span><\/i><span style=\"font-weight: 400;\">. Enigmatic scales don\u2019t follow the popular harmonic rules, as they don\u2019t apply the perfect fourth and the perfect fifth intervals. These scales don\u2019t have a tonal center, but here we can see that the bass is using the natural Cm\u00a0 scale. The lead melody is using the enigmatic scale, so that\u2019s why it might sound a little strange! In this bar we can see some notes that compose the enigmatic scale, and some of them escape the natural minor scale:<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-10174 size-full\" src=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-2.png\" alt=\"\" width=\"832\" height=\"120\" srcset=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-2.png 832w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-2-300x43.png 300w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-2-768x111.png 768w\" sizes=\"auto, (max-width: 832px) 100vw, 832px\" \/><\/p>\n<h2><\/h2>\n<h2><span class=\"ez-toc-section\" id=\"track_3_breach2\"><\/span>Track 3 (Breach2)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">While the third track sounds more upbeat, it still follows the dark sci-fi style. It might have been planned to be used during the credits, though it\u2019s currently not implemented in the game.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The track is in the key of G major and has some notes off the scale, but not nearly as many as the other tracks we\u2019ve examined. The out of scale note that happens here is in the bass track, which has a minor seventh (F). One interesting thing about this is that the arpeggio is playing a seventh major note (F#), which gives us a <\/span><a href=\"https:\/\/www.youtube.com\/watch?v=eR5yzCH5CsM\"><span style=\"font-weight: 400;\">tritone interval<\/span><\/a><span style=\"font-weight: 400;\"> (also called the \u201cDevil\u2019s interval\u201d), which can make the track sound rather tense at points.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-10175 size-full\" src=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-3.png\" alt=\"\" width=\"488\" height=\"162\" srcset=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-3.png 488w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/track-3-300x100.png 300w\" sizes=\"auto, (max-width: 488px) 100vw, 488px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">In the arpeggio (which are chords played note by note), the composer suspended the fifth in the first bar, and suspended the third in all other chords. Since they removed the third in most of the chords, the chord isn\u2019t defined as a major or minor either, it\u2019s just the chord name and suspended as a suffix. The cadence that he uses is I \u2013 II \u2013 III \u2013 IV, which isn\u2019t very common in popular music. When the chord gets tense from the subdominants, the third note makes a way for the fourth, and then comes back to the key to relax.<\/span><\/p>\n<h2><\/h2>\n<h2><span class=\"ez-toc-section\" id=\"track_4_breach3\"><\/span>Track 4 (Breach3)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The last track is a triumphant one, and has more chords than the other songs on the soundtrack. This song is in the key of Gm with a natural minor scale. One of the most interesting pieces here is the chord sequence on the \u201cchorus\u201d. The cadence is I &#8211; VII &#8211; VI \u2013 V. This sequence is known as \u201c<\/span><a href=\"https:\/\/www.youtube.com\/watch?v=MSjVTZ_l9XA\"><span style=\"font-weight: 400;\">andalusian cadence<\/span><\/a><span style=\"font-weight: 400;\">\u201d, commonly used in Flamenco music, and the progression appears to be based on a major scale. What makes it different here is the V dominant chord. Looking at the minor harmonic field, the V is a minor, but replacing a major with the seventh makes the dominant chord much stronger. The tension maintains itself when it returns to the I chord.<\/span><\/p>\n<h2><a href=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/breach3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-10136 size-large\" src=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/breach3-1024x986.png\" alt=\"\" width=\"747\" height=\"719\" srcset=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/breach3-1024x986.png 1024w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/breach3-300x289.png 300w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/breach3-768x740.png 768w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/breach3-1536x1479.png 1536w, https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/breach3.png 1848w\" sizes=\"auto, (max-width: 747px) 100vw, 747px\" \/><\/a><\/h2>\n<h2><span class=\"ez-toc-section\" id=\"final_thoughts\"><\/span>Final thoughts<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">If the game had been released we would have more material to analyze, but I am impressed by the complexity of the tracks it has for an early prototype.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The Breach soundtrack could have given the right atmosphere for the game, with a futuristic and darker sound, exactly what a sci-fi game like this needs. The soundtrack shows us new elements to work with, breaking the habits that you might have learnt in music class. An unreleased game that has such a distinct sound isn\u2019t something you see every day.<\/span><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/playlist?list=PLdFgtzivHbU9Qwmq-TFBmvR6t1Rl7xdVs\"><span style=\"font-weight: 400;\">Check out the entire soundtrack on YouTube here!<\/span><\/a><\/p>\n<p><strong>Download the score sheets:<\/strong><\/p>\n<p><a href=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/Breach0.pdf\">Breach0<\/a><br \/>\n<a href=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/Breach1.pdf\">Breach1<\/a><br \/>\n<a href=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/Breach2.pdf\">Breach2<\/a><br \/>\n<a href=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/Breach3.pdf\">Breach3<\/a><\/p>\n<p><strong>Download the midi files:<\/strong><\/p>\n<p><a href=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/0-Breach.mid\">Breach0<\/a><br \/>\n<a href=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/1-Breach.mid\">Breach1<\/a><br \/>\n<a href=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/2-Breach.mid\">Breach2<\/a><br \/>\n<a href=\"https:\/\/www.gamingalexandria.com\/wp\/wp-content\/uploads\/2020\/06\/3-Breach.mid\">Breach3<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p><a class=\"moretag\" href=\"https:\/\/www.gamingalexandria.com\/wp\/2020\/06\/breach-sega-genesis-unreleased-soundtrack-analysis\/\"> <\/a><\/p>\n","protected":false},"author":12,"featured_media":10135,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,162,439,440],"tags":[],"class_list":["post-10130","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-gameassets","category-sounddocs","category-soundsource"],"_links":{"self":[{"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/posts\/10130","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/comments?post=10130"}],"version-history":[{"count":5,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/posts\/10130\/revisions"}],"predecessor-version":[{"id":10176,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/posts\/10130\/revisions\/10176"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/media\/10135"}],"wp:attachment":[{"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/media?parent=10130"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/categories?post=10130"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamingalexandria.com\/wp\/wp-json\/wp\/v2\/tags?post=10130"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}