Title - Otos
System - Nintendo Family BASIC V2
Author - Kato Junichi
Publication - Micom Basic (マイコンBASIC) March 1986
Preserved by - ximwix

Files:

notes.txt - The file you're reading now (wow!)
Otos (Kato Junichi).nes - Game converted to standalone NES rom
otos-prg.txt - The typed-up program listing
otos-prg.wav - WAVE file of the program listing, for playback to hardware
otos-bg.wav - WAVE file of the BG data, for playback to hardware
otos-prg.vtp - Virtuanes tape file of the program listing
otos-bg.vtp - Virtuanes tape file of the BG data
otos-prg.fbt - Mesen tape file of the program listing
otos-bg.fbt - Mesen tape file of the BG data
scan1.jpg - A scan of the background listing from Micom Basic
scan2.jpg - A scan of the program listing from Micom Basic
screenshot1.png - Gameplay screenshot
screenshot2.png - Gameplay screenshot

Notes:

(1)
The Background is essential to this game.  If you don't load it then the players immediately fall through the board and lose a life.

Game Instructions:

Otos is a two-player battle game, where you try to knock your opponent off of the board by knocking them into a hole or off of the edge.

When you start a game, player one's sprite can be moved around the board.  If you press the "A" button, then it will remove the tile under the player.  You can do this to create holes in the board.  When you are done customizing the board, press the Start button.

Players can use the D-Pad to move their player around the board.  There is some momentum involved, so it takes a little while to get used to.  If you collide with your opponent, they will be knocked back a bit based on each others current speed.  You can also use the A button to jump in the air, which you can use to trick your opponent into running under you.

You get a point each time your opponent falls off of the board.  First player to five points wins.

