Title - Jumpman System - Nintendo Family BASIC Author - Noboru Izakaya Publication - Micom Basic (マイコンBASIC) June 1985 Preserved by - ximwix Files: notes.txt - The file you're reading now (wow!) Jumpman (Noboru Izakaya).nes - Game converted to standalone NES rom jumpman-prg.txt - The typed-up program listing jumpman-prg.wav - WAVE file of the program listing, for playback to hardware jumpman-prg.vtp - Virtuanes tape file of the program listing jumpman-prg.fbt - Mesen tape file of the program listing scan.jpg - A scan of the program listing from Micom Basic screenshot1.png - Gameplay screenshot screenshot2.png - Gameplay screenshot Notes: No background file for this one, as it draws its own starfield using code. Game Instructions: Press start to begin the game. A fly will start making its way towards the ground. Use left and right on the d-pad to move and the 'A' button to jump. Collide with the fly to kill it and earn points. If a fly reaches the ground, then it's game over. When you reach 3000 points, then there will be two flies at a time. For each additional 1000 points, another fly will be added. Reach 10,000 points to finish the game see the ending. Cheats: You can jump straight to the ending by typing: RUN 270 Add the following line to the code to skip levels. Just set F to the level you want to be on (1 through 7): 5 F=1:SC=1000*(F-1)+3000