Title: マリオを探せ! (Find Mario!) System: Family Basic Author: Publication: 任天堂 ファミリーコンピュータ ファミリーベーシック PERFECT BOOK (Nintendo Family Computer and Family Basic Perfect Book) Page Scans: Preserved By: ozidual Recommended Emulator: VirtualNES Keyboard needed. Article Translation Mario, Luigi, Lady and Fireball are hiding behind the eight doors on the screen. Guess who is hiding behind which door. However, we don't know how many Marios, Luigis, Ladies, and Fireballs there are, so you'll have to think carefully before you can hit them all. When you run the program, eight doors will appear and a cursor will flash at the cottom right of each door. Enter the number you guessed using the sample at the top of the screen as a reference. When you have finished entering the number for one door, the cursor will move to the next door. When you have finished entering the number for all the doors, you will be asked if you are OK with it. If you want to make corrections, press "N", or if you are OK with it, press any other key. Then, it will count the number of characters hiding behind the door, the total number of correct numbers for each character you entered, regardless of their location, and the total number of correct character numbers and locations. Then the cursor will move back to the dfoor, so please think about this until you get the hint. When the cursor is blinking, if you press any key other than 1 to 4, the will all become 0, and keys such as CLR and -> will not function as they should and will be entered as 0. This is done to prevent the screen from becoming distorted. Program Description 10 - Initial settings for screens and variables 20 - Declaration of array variables 30-110 - Setting up a character hiding behind a door 120-150 - Setting sample characters 160-190 - Displaying sample characters 200-220 - Door display 230 - Displaying the number of tries 234-250 - Cursor display and key input 260-270 - Deciding whether to correct the problem and taking action 300-346 - Find the number of correct answers 350-360 - Display number of correct answers 370 - Check if all answers are correction 380-390 - What to do if all answers are incorrect 550-590 - Display character behind door 600-620 - Turn off the door 630-640 - Program termination processing Code 10 CLS:CGSET 1,0:SPRITE ON:VIEW:F=1 20 DIM C(7),P(7),K$(7),K(7) 30 FOR I=0 TO 7 40 C(I)=RND(4) 50 IF C(I)=0 THEN P(I)=0:M1=M1+1 60 IF C(I)=1 THEN P(I)=0:M2=M2+1 70 IF C(I)=2 THEN P(I)=1:M3=M3+1 80 IF C(I)=3 THEN P(I)=5:M4=M4+1 100 DEF MOVE(I)=SPRITE(P(I),0,1,1,1,C(I)) 110 NEXT 120 DEF SPRITE 0,(0,1,0,0,0)=CHR$(24)+CHR$(25)+CHR$(26)+CHR$(27) 130 DEF SPRITE 1,(1,1,0,0,0)=CHR$(24)+CHR$(25)+CHR$(26)+CHR$(27) 140 DEF SPRITE 2,(2,1,0,0,0)=CHR$(52)+CHR$(53)+CHR$(54)+CHR$(55) 150 DEF SPRITE 3,(3,1,0,0,0)=CHR$(116)+CHR$(117)+CHR$(118)+CHR$(119) 160 FOR I=0 TO 4 170 SPRITE I,I*32+68,32 180 NEXT 190 LOCATE 7,0:PRINT"1 2 3 4" 200 FOR I=0 TO 7 205 IF I>3 THEN H=I-4:G=6:GOTO 210 206 H=I 210 LOCATE H*7+3,7+G:PRINT CHR$(254);CHR$(254):LOCATE H*7+3,8+G:PRINT CHR$(254); CHR$(254) 220 NEXT 230 LOCATE 3,17:PRINT F;" カイメ";" " 234 FOR I=0 TO 7 235 IF I>3 THEN W=I-4:Z=6:GOTO 240 236 W=I 240 LOCATE W*7+4,8+Z:K$(I)=INKEY$(0):LOCATE W*7+4,8+Z:PRINT K$(I) 250 NEXT 260 LOCATE 3,19:PRINT "コレデ イイ デスカ (Y OR N)?";:S$=INKEY$(0) 270 IF S$="N" THEN Z=0:GOTO 230 280 FOR I=0 TO 7 290 K(I)=VAL(K$(I)):IF K(I)=C(I)+1 THEN A1=A1+1 320 IF K(I)=1 AND B13 THEN X=I-4:Y=48:GOTO 580 570 X=I 580 POSITION I,X*56+40,79+Y:MOVE I 590 NEXT 600 FOR I=7 TO 14 610 LOCATE 3,I:PRINT" " 620 NEXT 630 LOCATE 10,11:PRINT"セイカイ !!":PAUSE 300 640 CLS:SPRITE OFF:END Correction Page 164: (Jumps to a non-existant location, change to the proper location) 370 IF A1=8 THEN 550